Hugo Manrique

About me

Hi, I'm Hugo Manrique

I perform jobs involving different skills that include software development, system administration and database management. I'm mostly focused on high scalable infrastructure and web development. My writing combines ideas from a wide range of technologies such as Java, JavaScript, MySQL, PHP, Bash, and more and tries to explain them in a way that you can easily understand and actually use. My goal is to learn and share the most important concepts for building better products and mastering the techniques used by the most influential web companies.

But I don't merely write about things. Along the way, I like to try out the concepts for myself as I experiment with building better engineering habits as a developer and writer. In the end, my work ends up being one-part storytelling, one-part personal experiment.

Previous work experience includes working as a Network engineer at Minespree which involved creating a unique multiplayer Minecraft experience (over 60k lines of code), scaling 20+ game servers to support thousands of players, monitoring and deployment of multiple Ubuntu dedicated servers and the design and development of database models, an internal REST API, dynamic game server distribution (using PlayPen), player load balancers, and Minecraft server software.

I also like to work on fun side projects, most of which I open source. These include libraries such as CraftPatch, an easy to use Java instrumentation API; PokeData, a collection of data structure classes from Gen 3 Pokémon games; react-markdown-loader, and more.

Ready to join me? I can be reached at any of the means listed on my Contact page.

© 2020 Hugo Manrique